Under Properties select relevant Platform. Upgrade to MonoGame 3.7 and build the Content Pipeline correctly using the Content.mgcb file. Previous posts used older versions of MonoGame which meant the Content Pipeline was arguably not built correctly. If, for any reason, there are issues updating any IDEs mentioned here then simply Run as Administrator. Note: Check for updates on all Visual Studio IDEs to get latest the frameworks tools and dependencies.
#MONOGAME FOR VISUAL STUDIO MAC INSTALL#
Install the following software on Windows and Mac. This post assumes software already published. Reference previous instructions for Android and iOS ports.
Apple will stop support for 32-bit on iOS 11.0. Now both Google and Apple require apps + games be 64-bit compliant. In 2018, we built 3D City "Shoot 'em up" using similar process. In 2015, we built Candy Kid as a simple maze chase video game on Windows PC using an older version of MonoGame published on Android and iOS.